Interactive Breakdown

Generates a new transaction hash. You can also manually enter any valid transaction hash in the above input field.
  • Generate Possibility

    1. The final output. Same as Color Correction step below.
    2. 0

      Static Output

    3. Related Features:
      Spot Pattern | Spot Shape | Spot Amount

    4. 1

      Internal Spot Pattern

    5. This is a low resolution visualization of the final geometry.

      Related Features:
      Glass Ripple Amount | Glass Ripple Deform

    6. 2

      Glass Shell Geometry

    7. The background uses a three color gradient, which gets mapped using a fresnel effect.

      Related Features:
      Base Color

    8. 3

      Background Gradient

    9. The algorithm finds camera targets that would create compelling compositions.
    10. 4

      Possible Camera Focal Points

    11. Using different criteria, eg. the variation in the contrast of the resulting background, the best possible camera position is chosen.

      Related Features:
      Camera Framing

    12. 5

      Find the Best Focal Point

    13. Related Features:
      Aberration | Roughness | Saturation

    14. 6

      Transmission Shader

    15. Adding surface level variation to the shader parameters.

      Related Features:
      Glass Stripe Effect | Glass Halftone Effect

    16. 7

      Transmission Surface Details

    17. Modifying the final output colors, in a similar way as I often do for photographs.
    18. 8

      Color Correction

    19. Important step for visualizing the concept of Blind Spots

    20. 9

      Animate

    Toggle to pause/start animation.
    Reset to start from the beginning.

  • Toggle Anim

  • Reset Anim

  • Downloads an image of the current canvas state in JPEG.
  • Save Image

  • Chromium-based browser is recommended. VideoEncoder is not supported by Firefox.

    Toggle start and end of canvas capture which will automatically get downloaded as MP4 when encodinging is finished.

  • Start Video Recording