Interactive Breakdown
Open the settings panel outside of the breakdown by double-clicking or tapping.
Random Edition
The final output.
Same as Post-Process step below.
0
Static Output
Related Features:
Background Color 1 & 2
1
Background Colors
The same lighting gets applied to the glass geometry later on. Also, the background gets blurred.
2
Lighting Studio & Sphere
The pattern of tiles is generated to fit the defaul aspect ratio.
Related Features:
Aspect Ratio | Tilex X | Tiles Y
3
Tile Geometries
The simple version of the surface pattern is created from the combination of a layer of low-frequency noise with two layers of high-frequency noises for the speckles.
4
Noise Pattern
The pattern gets color-corrected, and might have some position deformation or tile inversion applied.
Related Feature:
Inverted Tiles
5
Deform & Flip Noise
With only the low-frequency noise applied to the surface normals.
6
Basic Glass Shader
Using the above patterns to further modify material parameters. Also the glass gets tinted if it has some color applied to it.
Related Feature:
Glass Color
7
Surface Variations
Subtle color-correction and sharpening.
8
Post-Process
9
Animate
Toggle to pause or start the animation.
Toggle Animation
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