WebGL Projects A collection showcasing some of the interactive WebGL projects crafted by Shaderism.
Developed the VR version of the innovative open-source spatial storyboarding application Storyboarder, enabling users to create scenes with an interactive 3D UI panel, eg. placing cameras, arranging elements, and visualizing storyboards in immersive space.
Prototyped internal tooling and customer facing applications relating to point cloud data (and further data sourced from it) with the UX team. Created marketing assets and product demos showcasing advanced scanning and visualization capabilities.
3D graphics development for a vehicle configurator, implementing scene management, postprocessing, custom shaders, and interactive visual effects in WebGL.
Worked as the 3D graphics developer for SK-II City’s Andy Warhol campaign, building new interactive 3D sections with custom shaders and ensuring stunning visuals and smooth performance across all devices and screen sizes.
Engineered a browser-based virtual event platform for American Express, featuring advanced camera controls, spatial navigation, custom shaders, real-time scene interactions and immersive UI overlays.
Fully responsive 3D landing page for Pogo, ensuring adaptive design while preserving the integrity of the 3D layout.
Led the 3D graphics development of a white-label virtual events platform. Architected interactive avatar systems and dynamic environments, enabling scalable, browser-based virtual worlds for enterprise clients.
Contributed to Modulor's furniture configurators by resolving shader and geometry generation challenges for the dynamically created 3D furniture objects.